One of the players, is called the Fox, and goes to one end of the room. The rest of the children arrange themselves in single file, one behind the other, the tallest first and the smallest last.
The first one is called Mother Goose. The game begins by a conversation between the Fox and Mother Goose. "What are you doing this fine morning?" says she.
"Taking a walk," the Fox answers.
"What for?"
"To get an appetite for breakfast."
"What will you have for breakfast?"
"A nice fat goose."
More on Fox and Geese
The group divides themselves into two equal sides, and each side must have a "home" in opposite areas of the room.
The sides go to their own "homes," and one side secretly chooses a flower, then goes over to the other corner and gives the first letter of that flower. The children on the second side try to guess the name of the flower.
More on Flowers
The idea of this game is to see how many sentences can be spoken without containing a certain letter which has been agreed on.
For example, the letter "f" is the forbidden letter. The first player might ask — "Is this a new game to you?"
The second player could answer — "Oh, no! I played it years ago."
More on The Forbidden Letter
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The players sit in a circle with their hands placed palm to palm.
One of the players is chosen to act the part of the maid. She takes a ring between her palms, which she keeps flat together in the same way as the rest of the players.
More on Diamond Ring
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One player is selected to be the guesser. The guesser will have a secret partner to help them out in the game.
The guesser will leave the room and when they return they will need to guess who was pointed at when they were gone. More on "I Point"
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One player is selected to become the leader.
The leader tells everyone that they are going to whisper to each of them an animal they will imitate once they are given a signal. However, instead of giving every player a name of an animal they will whisper for them to be quiet once the signal is given, with the exception of one player. They will instead tell that one player to imitate the sound of a donkey once the signal is given.
Once the signal is given the only person to make a sound will be the donkey, the joke will be on them.
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Divide the players into two groups.
All of the players stand in a circle with a cushion or a pillow in the middle. One of the players tries to get someone from the other team to kick the pillow by pulling them towards it. If they are able to succeed then that person is out of the game. The game continues until there there is one person left that has been able to avoid touching the pillow.
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The person that is picked to be the mind reader should secretly pick a partner to work with.
Everyone in the group with the exception of the mind reader will write down a word on a piece of paper and fold it up so no one can see what they wrote. The secret partner and the mind reader have already agreed on a word that the partner will write down. More on Mind Reader
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This game can be played with any number of people.
As soon as the cards have been dealt and the players have looked at their hands, the player to the left of the dealer plays the lowest card they have (the ace being the lowest). They will then place the card faced downward on the table, at the same time calling out what it is. The next player also puts down a card, faced downward, and calls the next number; for example, if player one puts down a card and says "Ace," player two says "Two," player three says "Three," and so on. More on "I Suspect You"
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Take out one of the queens from a deck of cards. Shuffle the deck and deal out all the cards equally to the players. The players then go through their stacks and match up any pairs, for example, two kings, or two fives and so on. The pairs are thrown out. More on Old Maid
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This game can be played with any number of players.
All of the cards are dealt out to all the players.
Each player is given five counters (these could be poker chips, pretzels, buttons, candy ect.)
In the middle of the playing area there is a place where the counters will go, which is empty at the beginning of the game.
The first player plays a card, say it is a six, then the player next to them looks through their cards, and if they have another six he puts it down and says, "Snip"; the first player must then pay a counter into the pot in the middle of the playing area. More on Snip, Snap, Snorum
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The whole deck of cards is dealt around to all of the players face down. Each player puts their cards together in a pile, without looking at them.
The first player then turns up the top card of their pile, the next player does the same, and so on. As soon as a player turns up a card with the same number to the one that was just laid down. One of the two players who the cards belong to shouts, "Snap." More on Snap
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This game can be played with up to 4 players.
On a piece of paper write all of the players names at the top. Next, draw a circle with a smaller circle inside. Divide the larger circle into sections (it will look like a dart board, with the smaller circle being the bulls-eye). Assign numbers to the different sections including inside the smaller circle. More on Bullseye
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This is a two player game.
Take a piece of paper and with a pencil draw two horizontal lines and two vertical lines that intersect the horizontal lines. It should look like a grid with nine boxes.
One player will be the "O's" and the other the "X's". The idea of this game is for one of the players to get three of their letters in a row, either up and down, side to side, or diagonally. It is up to the players to try to block each others move. preventing them to win but leaving a strategy for themselves to win.
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On the top of a piece of paper write down the words "Birds, Beasts, and Fishes" Tell your friend that you are thinking of an animal.
Write down the first and last letter of the word of the animal that was thought of and use crosses to symbolize the other letters. More on Birds, Beasts, and Fishes
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One of the players is made the jolly miller.
The rest of the players pair up by boy/girl. The jolly miller stands in the middle of the circle while all of the couples begin to walk around him saying:
There was a jolly miller, who lived by himself;
As the wheel went round he made his wealth;
One hand in the hopper, and the other on the bag;
As the wheel went round he made his grab.
More on The Jolly Miller
Two of the players leave the room to discuss what person and object they should be. The person and object should have some kind of connection.
When they have decided they re-enter the room. The other players start asking "yes and "no" questions until someone guesses who and what they are.
For example, the person is a judge and the object is a gavel.
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Half of the players go into another room while the other half think of an easy one syllable word.
For example, suppose the word chosen is "Flat," those who are out of the room are told that a word has been thought of that rhymes with "Cat," and they then have to act out without speaking, all the words they can think of that rhyme with "Cat." More on Acting Rhymes
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One of the players goes into another room while the rest of the players think of some other person in the room, when the player that is outside comes back in he needs to try to guess who the group is thinking of.
The players sit in a circle, and agree each to think of his or her right-hand neighbor; it is best to have a girl and boy alternately, this makes the game very funny.
The one outside is then called in, and begins to ask questions to the other players one at a time. More on It
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The players sit in a circle and pretend to be mechanics repairing cars.
A toy car can be present for a visual.
A leader is chosen, and everyone in the group get a name Red Car, Blue Car, Black Car, Yellow Car, Brown Car, etc.
The leader then takes the toy car and pretends to examine the work which is supposed to have been done by the mechanics. He is supposed to discover something that wasn't fixed right and asks: "Who did it, Blue Car?" The person named "Blue Car" immediately answers: "Not me." the leader says "Who then?" the "Blue Car" mechanic says "Yellow Car" Yellow Car must then answer in the same manner and name another mechanic.
If the mechanic doesn't realize his name has been called then he is out of the game.
This game is intended to be fast paced, the results will be very entertaining to the players and anyone watching.
Filed under Indoor Games by Admin
This game gets the kids moving while having to pay attention to directions.
All of the players get in a line.
One of the players is named the leader. He then starts to do some sort of action, for example lifting his leg up and down. Once he starts he then looks to the player next to him and says "You do as I do." that player will start to mimic the action that has been started by the leader. More on You Do as I Do
One player is sent outside the room while the rest of the players hide an object.
Once the object his hidden they shout "Hot Boiled Beans and Bacon; it's hidden and can be taken." The player enters the room and begins to hunt about for the hidden article. More on Hot Boiled Beans and Bacon
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One person plays the hunter, the other players name themselves after some part of the hunter's belongings; for example, one is the bow and arrow, another the knife, binoculars, gun, belt,etc.
A number of chairs are arranged in the middle of the room, with one chair less than the number of players, not counting the hunter.
The players then seat themselves round the room, while the huntsman stands in the center and calls for them one at a time, in this way: "knife!" At once "kinfe" rises and takes hold of the hunter's coat. More on The Hunter
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To play this game successfully, two of the players privately agree upon a word that has several meanings.
The two them enter into a conversation about the word they have chosen, while the remainder of the players listen. When a member of the party believes that he has guessed the word, he may join in the conversation, but if he finds he is wrong, he must immediately stop. More on The Game of Conversation
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All of the players sit in a circle as closely together as possible.
One of the player throws a feather as high as possible into the air, and it is the duty of all the players to prevent it from falling on them, by blowing at it whenever it comes in their direction. If it falls on one of the players they are out.
Filed under Indoor Games by Admin
Take a napkin ring or something similar and tread a long piece of rope or string through. Tying the ends together in a knot.
The players then take the string in their hands and form a circle, while one of the players, who is called the hunter, stands in the center of the circle. More on Hunt the Ring
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The players sit in chairs a circle, and one player stands in the center.
There is one spare chair in the circle, and the game is for this player in the middle to get possession of a vacant seat. When the game begins, every one moves as quickly as possible to the next chair beside him or her.
It is difficult for the person who is looking for "lodgings" to find a place by slipping in among them, and his attempts will be very funny.
Filed under Indoor Games by Admin
Divide the players in half. One half taking seats on one side of the table, and the other half on the other side.
The players on one side being called the "guessers" and the players on the other side being called the "hiders."
A button or any small object is used, and the hiders have to pass it from hand to hand, under the table, so that those sitting opposite them do not know who has it. More on Hands Up
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The group should be divided and seated in two lines facing each other, and one player should then be elected to act as judge.
Each person has to remember who is sitting exactly opposite of them. When the judge asks anyone a question, the person that is directly asked does not reply, but the person opposite them. More on Judge and Jury
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This is another way of playing Blind Man's Buff.
The player who is blindfolded stands in the center of the room, with a lng object like a plastic baseball bat.
The other players gather around him in a circle. Someone starts the music, and the players walk around and around the blind man, until suddenly the music stops; the blind man then lowers his wand on one of the players in the circle, and that player grabs the wand. More on The Blind Man's Wand
Filed under Indoor Games by Admin